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Wonhon A Vengeful Spirit Game Review

Wonhon A Vengeful Spirit Game Review

Wonhon A Vengeful Spirit Game, Due To Its Good Story Idea, Could Not Provide A Good Experience And Appear Entertaining.

Wonhon A Vengeful Spirit, Living after death or trying to come back to life and doing different things in this regard has been used many times in the video game industry today.

Busan Sanai Games has developed the Wonhon A Vengeful Spirit game with the idea of ​​living after death and its value. However, just using an interesting idea does not guarantee the success or failure of a video game, and there are other factors involved.

How to Conquer Enemy Bodies in Wonhon: A Vengeful Spirit

The problem is that the Wonhon A Vengeful Spirit narrative is not attractive enough to encourage the audience to get story clues.

The story of Wonhon, A Vengeful Spirit, is told in South Korea in the 20th century; Where the main character of the story is killed along with his family due to the attack on the village.

Now he intends to be resurrected, but everything has a price, and to achieve his dream, he must satisfy the desires of other spirits and people killed in the village. Wonhon A Vengeful Spirit starts with a good story idea but does not have a good narrative.

In every corner of the game, the creator has tried to make the story mysterious through different elements to get different clues by going through the stages. Still, the problem is that the type of Wonhon A Vengeful Spirit narrative is not attractive enough to get the audience to get clues.

Listed to encourage. Also, the game lacks special personalization. No information about the past of the main character, his family, the exact reason for the soldiers’ attack on the village, and even the evil character of the story is provided to the audience.

New Enemies in Wonhon: A Vengeful Spirit

Wonhon A Vengeful Spirit is an action-adventure game with stealth and tactical elements.

In this category of games, the type of implementation of the elements and the variety they offer are of great importance. During the 17 stages, the player must fulfill the desires of other spirits. These demands include rescuing a person, finding a particular item, or killing a certain number of enemies. The stages’ structure and design are various at the beginning and the early stages, but from the seventh to the eighth stage onwards, the game takes on a completely repetitive form and image.

Wonhon A Vengeful Spirit is an action-adventure game with stealth and tactical elements.

The structure of passing the stages is such that by hiding in the environment, you have to be in the body of other enemies and reach your destination by methods such as continuing to hide, sabotaging the environment such as destroying explosive barrels, or killing other enemies.

In other words, the only element of the gameplay is to put yourself in the body of other enemies and, after the expiration of the time you have, to distance yourself from the eyes of others.

Hiding in Wonhon: A Vengeful Spirit

The implementation of the combat system is interesting in terms of being in the enemy’s body and how to reach the goal, but what is annoying in the meantime is the repetition of the steps and the lack of storytelling that forces you to continue playing.

The absence of these items makes you no longer want to continue from the middle of the game and leave the game or even leave.

In terms of stage design, 17 steps is a small number for three to four types of missions, but having different environments can solve this problem because your strategy is arranged in the environment to achieve your goal will be different.

Shoot the Enemies in Wonhon: A Vengeful Spirit when you have conquered the bodies of others

However, Wonhon A Vengeful Spirit does not perform well in this case.

In fact, the reason for the repetition of the stages from the middle of the game onwards is the lack of variety in the design of the stages. Although the whole story is told in one village, the builder was able to show different parts of the village with a different structures. While the current design has caused us not to feel the difference as we should and maybe. Wonhon A Vengeful Spirit works well in terms of artificial intelligence, and enemies will easily identify you if you do not concentrate.

Also, the design of the enemies does not have the necessary variety. However, as time goes on and you reach higher levels, the development team uses new embedded enemies to make the stages more challenging. Still, unfortunately, they do not present a particular challenge.

The type of implementation of the combat system, being in the enemies’ body, and how to achieve the goal are attractive.

Visually, Wonhon A Vengeful Spirit as a standalone game is not meant to display stunning visual effects and realistic elements. Therefore, we see normal visual graphics, and the presence of an isometric camera has given an interesting feeling to the game.

Apart from the items mentioned in the design section, the production team has considered a minimal number of interfaces for the beginning, middle, and end of the game, which are just trying to tell the story. Technically, Wonhon A Vengeful Spirit has no particular problems and can be experienced without bugs or frame drop.

Approaching Soldiers in Wonhon: A Vengeful Spirit

In terms of music and sound, the game has an acceptable performance in terms of music, and we are on the side of a product that has gone to the classical structure in the dialogue section.

In other words, there are no special voice actors for the characters, and the game’s dialogue system is based on text.

And in general, Wonhon A Vengeful Spirit as a standalone game is not a product that can entertain you. It does not matter if you are interested in stealth, tactical, or action-adventure games. Wonhon A Vengeful Spirit can not be a good choice for you.

Strengths

  • + Good implementation of the campaign system

weak points

  • Poor storytelling despite a good story idea
  • – Lack of proper characterization for the main character and the villainous character of the story
  • – Lack of various design environments for 17 game stages
  • – The game is not challenging due to the addition of new enemies
  • – The game is boring due to the problems of the story and gameplay