Comprehensive training in motion graphics is considered an important need among those interested in graphics. As you know, motion graphics is placed under graphic design. This developing science tries to implement the rules of graphic design in a specific field, such as filmmaking or television programs.
Principles of animation
Then he tries to show it by using the principles of animation and other cinematic techniques. You must have seen the signs at the beginning of the movies that are the ID cards of the creators and the movie production company. These motion signs can be seen at the beginning of the sequence of programs such as television programs, web-based animations, logos or emblems, etc.
Comprehensive motion graphics training
Comprehensive motion graphics training always begins with its definition. It is good to know that the Persian equivalent of this term is animation, which implies the movement of the image. Motion graphics combines graphic design, animation, and the knowledge of using elements, music, and audiovisual effects. Therefore, anything that is produced in the context of graphic design and given movement is called animation. This term was first introduced into the field of graphics by a person named John Vanity.
What are things needed to prepare the animation?
In the comprehensive training in motion graphics, the student will learn that there is no need for a camera, sound recording, and the presence of actors to produce a clip. All he needs is editing and voice acting. Other roles should be left to the computer. Therefore, it is clear that the costs will be greatly reduced. Many students have described this field as very attractive.
To create a clip using motion graphics, you need relevant knowledge, knowledge of the tools and possibilities of this art, and new and attractive ideas. Fortunately, motion graphics can be used in many fields. For example, they use motion graphics to produce promotional teasers, two-dimensional animations, products, goods and services, educational ideas and programs, etc.
Terms related to comprehensive motion graphics training software
In the comprehensive education of motion graphics, there are common terms that every student should learn. This article mentions some of these cases. Like the:
- Term 2, 2, 5, and 3D,
- Adjustment Layers
- Alpha channel
- Animation and transformation
- Curve or bevel
- Axial or horizontal rotation of the camera
- Camera tracking
Terms 2, 2,5, and 3D
One of the terms related to the comprehensive training of motion graphics is used in the form of 2, 2, 5, and 3D terms. These expressions are used in different contexts when the image or subject is used. As you know, in two-dimensional images, only a flat image can be seen, which does not have a certain depth. In 2.5D photos, a 3D platform is designed where the photo is placed.
But the quality of the photo is such that the image still looks flat. But this issue is completely different in 3D photos. In 3D photos, the desired image or subject is placed in a completely 3D context and has the full features of all three dimensions. In addition, the edges are also moving around the subject without being seen.
An adjustment layer is another term graphic artists use in comprehensive motion graphics training. In this topic, audio-visual effects are added to multiple layers simultaneously. Under normal conditions, if you add an effect to a layer, the effect is only added to that layer. Still, the effect added to the adjustment layer works independently from other layers.
Imagine you have created an adjustment layer; the effect you have added to this layer will affect other layers below. But if the adjustment layer is placed at the bottom of this set, the effect cannot affect other layers in this condition.
Alpha channel in comprehensive training of motion graphics
In the comprehensive training in motion graphics, the student gets acquainted with the alpha channel. Alpha channel in dynamic software is special for positive data. This channel is often shown as black and white photos. The gray parts in these images belong to the half-positive part. This method shows two photos side by side and shows how to place photos on top of each other.
Training in motion graphics and the labor market
In the continuation of the comprehensive training in motion graphics, the terms animation and conversion should also be mentioned. Transformation animations refer to changing position, rotation, size, endpoint or axis properties, and transparency. In traditional animations, the working method is different.
In the traditional method, each frame must be designed by hand. Also, they do not have the specifications and features of transformation animations. Interestingly, classical animation requires high knowledge, and the artist must understand movement in the real world to create realistic images successfully.
To curve or bevel
Another important thing in comprehensive motion graphics training is learning the skill of beveling the corners of two surfaces in 3D photos. Curved or slanted angles make the image look more alive and realistic. If the artist can use these facilities well, the photo he presents will be very natural. This skill is one of the first steps to making 3D images look natural. Because objects in the real world do not have ninety-degree corners, the user can do the skewing in the after effect with the help of the Ray-traced 3D renderer software.
Bokeh is an effect taught to students in comprehensive motion graphics courses. A lens creates this effect. The lens adds a bokeh effect to the focused parts of the photo. It should be noted that bokeh is usually the light part of the photo that appears when the camera is opened.
Axial or horizontal rotation of the camera
In the comprehensive education of motion graphics, axial or horizontal rotation of the camera, two words have the same meaning. These two situations refer to the fixed placement of the camera in the field. In this situation, the camera is placed on a fixed axis and starts its rotation.
Camera tracking in comprehensive motion graphics training
Camera tracking in comprehensive motion graphics training can have two meanings. The artist must know whether the movement’s main goal is the camera itself or the analysis and evaluation of its movement. Regarding camera movement, it means tracking the camera’s movement outwards and inwards or left and right and up and down.
The other meaning of this word is determined when the artist uses software to track the camera’s status. The tracking is based on the settings used to record the video. These settings can make the camera movements so that they do not differ much from the camera movements in real shooting.